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Testing • Iteration • Human Centered Design

The Prototype Process Behind Bowl4All.

These prototypes show how our team explored multiple approaches, tested constraints, and refined the design into a more practical and inclusive solution for independent bowling interaction.

Bowl4All final CAD prototype

Prototype Journey

We moved through several ideas and physical tests to understand feasibility, stability, accessibility, and long-term usability before converging on our strongest design direction.

Watch Our Prototype Demo

See an early look at how our ideas developed and how we communicated our design process.

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6 Major Prototypes
Human Centered Design Approach
Client Feedback Driven

Prototype Lineup

Each prototype helped answer a different design question, from user instructions and mounting constraints to force delivery and final form factor.

Prototype 1 - Survey
Prototype 1

Survey

This prototype served to define constraints for the instructions we will provide to the user. We surveyed the skills and tools the average person has access to, preferences in tutorial style, and issues customers have with instruction books.

Prototype 2 - Solenoid
Prototype 2

Solenoid

This prototype showed our original idea for a solution using a solenoid to push the ball down the ramp. We realized quickly that this would not work well because the ball moved down the ramp fast enough that the solenoid could no longer reach it effectively.

Prototype 3 - Mounting Attachment
Prototype 3

Mounting Attachment

This prototype explored how the device could attach to the bowling ramp. It clips onto the back and sides of the ramp, stays out of the way of the ball, and provides enough stability to hold an attachment. A stronger version using metal rods and hose clamps may be part of the final mounting method.

Prototype 4 - Stepper Motor and Paddle
Prototype 4

Stepper Motor and Paddle

This prototype tested a different mechanical approach. A stepper motor rotates a paddle, with the front piece holding the ball in place and the rear portion helping push it forward with additional force as it travels down the ramp.

Prototype 5 - Enclosure CAD Model
Prototype 5

Enclosure CAD Model

Another early prototype consisted of a SolidWorks model of our intended product to refine Prototype 4 into a more polished design. This model helped demonstrate the feasibility of the stepper motor concept and start defining the final product measurements.

Prototype 6 - PCB CAD Model
Prototype 6

PCB CAD Model

Another early prototype consisted of an Altium model of our intended product to begin building the electronics. This model helped demonstrate the feasibility of the all electronic components, and allowed us to iterate with a condensed model later down the line.

What These Prototypes Taught Us

Together, these stages helped us evaluate usability, force delivery, stability, accessibility, and manufacturability. More importantly, they helped us move from “what could work” to “what should work best for the user.”

Prototype Feedback

Our client’s feedback helped us focus on real-world use, safety, mounting reliability, and accessibility details we need to build into the final design.

Why This Feedback Matters

The design is not just about making the mechanism work. It also needs to be safe, durable, easy to use, and practical in real environments. That feedback continues to guide the direction of the final Bowl4All device.

Built through testing, feedback, and iteration.

Every prototype brought us closer to a solution that is more practical, more inclusive, and more user-centered.

See Final Solution